As an entrepreneur or tech startup, it’s important to understand the intricacies of copyright law, especially when it comes to using music in your business. Copyright law is a set of legal rules that protect the rights of creators of original works of authorship, such as literary, musical, and artistic works. It gives the creators exclusive rights to control the use and distribution of their works, and allows them to decide how their works can be used by others. U.S. Copyright Law, codified in Title 17 of the United States Code is also called the Copyright Act of 1976, and it provides legal remedies for those whose rights have been infringed. It is designed to encourage creativity and innovation by allowing creators to benefit from their works, while also promoting the public interest by ensuring that the public has access to a diverse range of creative works.
The recent lawsuit involving musicians Ed Sheeran and Marvin Gaye highlights how borrowing music can be legal or illegal depending on the circumstances.
In the case, the estate of Marvin Gaye sued Ed Sheeran for copyright infringement, claiming that Sheeran’s hit song “Thinking Out Loud” copied key elements of Gaye’s classic “Let’s Get It On.” After a lengthy legal battle, Sheeran agreed to pay $20 million to settle the lawsuit.
This case underscores the importance of understanding copyright law as it pertains to music. Under the law, music is considered part of the copyright subject matter. Specifically, 17 U.S. Code § 102 it states that “copyright protection subsists, in accordance with this title, in original works of authorship fixed in any tangible medium of expression, now known or later developed, from which they can be perceived, reproduced, or otherwise communicated, either directly or with the aid of a machine or device.”
The works of authorship that are included in this category are listed as follows:
- Literary works;
- Musical works, including any accompanying words;
- Dramatic works, including any accompanying music;
- Pantomimes and choreographic works;
- Pictorial, graphic, and sculptural works;
- Motion pictures and other audiovisual works;
- Sound recordings; and
- Architectural works.